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When easy becomes boring and difficult becomes frustrating: Disentangling the effects of item difficulty level and person proficiency on learning and motivation

机译:当容易变得无聊而困难变得沮丧时:弄清项目难度水平和人员熟练程度对学习和动机的影响

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摘要

The research on electronic learning environments has evolved towards creating adaptive learning environments. In this study, the focus is on adaptive curriculum sequencing and more in particular, the efficacy of an adaptive curriculum sequencing algorithm based on matching the item difficulty level to the learner’s proficiency level. We therefore explored the effect of the relative difficulty level on the learning outcome and motivation. Results indicate that for learning environments consisting of questions focusing on just one dimension and with knowledge of correct response, it does not matter whether we present easy, moderate or difficult items or whether we present the items with a random mix of difficulty levels, regarding both learning and motivation.
机译:关于电子学习环境的研究已朝着创建自适应学习环境发展。在这项研究中,重点放在自适应课程排序上,尤其是基于将项目难度级别与学习者的熟练程度相匹配的自适应课程排序算法的功效。因此,我们探讨了相对难度水平对学习成果和动机的影响。结果表明,对于仅由一个维度的问题组成且具有正确答案知识的学习环境,无论我们呈现简单,中等或困难的项目,还是呈现随机难度级别的项目都无关紧要学习和动机。

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